Island of Ignorance – The Third Cthulhu Companion (Call of Cthulhu RPG)
Oscar Rios, editor
Golden Goblin Press has gathered a very talented group of artists for Islands of Ignorance - The Third Cthulhu Companion. Cover and interior illustrations by Reuben Dodd, maps by Alyssa Faden, digital art by Jessica Fisher and layout by Badger McInnes. Island of Ignorance - The Third Cthulhu Companion contains articles, a collection of pre-generated investigators, and scenarios for the Chaosium Call of Cthulhu roleplaying game. Contained within these covers are:
Eight articles detailing dangerous artifacts, mythos tomes, and heroic investigators: "The Golden Goblin" by Geoff Gillan; "The Walshes: A Cthulhu Cult" by Daniel Harms; "Massa Di Requiem Per Shuggay: A History of the Devil's Opera" by Scott David Aniolowski; "Johnny Came Marching Home: Mechanics for Playing a Military Veteran" by Oscar Rios; "Dweller in Darkness" by Tyler Hudak; "The Knjiga Mrtva (or Book of the Dead)" by Eckhard Huelshoff; "The Silks of Irem" by Tom Lynch; "Raggedy Clothes and Worn Out Shoes: A Look at The American Hobo" by Oscar Rios
Five frightening scenarios: "Consumption" by Brian M. Sammons—The investigators stumble upon a dying woman outside of Arkham, leading them into a conflict with a secretive fellowship possessing unholy appetites.; "Let the Children Come to Me" by Mark Shireman—Missing children and ancient legends lead investigators to horrific crimes and nightmarish monsters on the outskirts of Aylesbury (FOR MATURE AUDIENCES); "The Lonely Point Lighthouse" by Oscar Rios—The investigators are hired to debunk claims that a lighthouse off the coast of New London, Connecticut is haunted, but soon learn there is much more going on at Lonely Point.; "With Blue Uncertain Stumbling" by Jeff Moeller—The investigators travels to Key West, Florida to look into a mysterious wedding reception photo showing what appears to be a ghost of a strange woman reflected in a mirror.; "Darkness Illuminated" by Jon Hook—Something odd is going on at St. Lucy's School for the Blind in Arkham, where a new doctor is performing experimental treatment, with promising results, but unexpected side effects.
18 pre-generated investigators and a quick equipment check list page, allowing Keepers and players to dive straight into the action. Paperback, 188 pp.
Golden Goblin Press